Paula Te

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These were initial thoughts for the 3D Making direction. Check out the page for the latest deets.

How might we help children learn and create accurate 3d mental models by allowing them to create complex 3d mechanisms or structures?

#####FEARS

  1. Technology could be hard and frustrating
  2. Kids might not like it in the end. It has to be fun…
  3. I won’t be able to test my hypothesis: “This will improve kids’ ability to conceptualize in 3d”
  4. Designing a game is hard. Co-create with children?
  5. Need a lot of child development / psychology research

#####HOPES

  1. kids kids kids
  2. Perhaps learn some WebGL and Unity
  3. This will be fun to show off during exhibition
Feedback
  • Zoom out. Is there a better way to accomplish this?
  • How might we support development of spatial reasoning?
  • Check out Monument Valley
  • Education focused
  • This is a design project. Find the MVP. You have the “How.”
  • This is a tired space.
  • Why are 3D mental models important? Provide quotes.
  • You’re giving people a new ability.
  • Test on your classmates games that you find. See how people solve it, what processes they apply.
  • Don’t start from the technology. What’s the simplest / least technical solution you can implement?
  • Research when people start developing spatial awareness? Observe kids’ perception of 3d space.
  • Aptitude tests each time you meet with the user group
  • 3D is difficult when you’re working on 3D in a 2D world…
  • test with school.
  • read about montessori education
  • littlebits is a collection of components