Paula Te

Email Portfolio Twitter Github

Learning, interactions, and technology


I approached my final project with a focus on learning tools.

Doing with images makes symbols.

Alan Kay, 1987


I wanted to apply Kay’s insight to my own background, engineering and technology.

My own education in engineering was full of challenges and struggles, and I saw the positive impacts of kinesthetic, hands-on learning.

How can I make engineering and technology more accessible to non-experts?

How can I get kids excited about diving into the complexity of these subjects?


Draw a bicycle from memory.

image


Conceptualizing 3D mental models: Building with construction toys

image

Developing spatial skills: Learning a vocabulary

image


The next step in construction: digital fabrication

image
image

“We don’t teach 3d yet because 3d is hard for kids”

image
image

  • Steep learning curve for existing CAD
  • Cumbersome interactions

image

image


Thus, my design challenge:

How might we teach children the basics of 3d modeling in a fun, playful way that gets them engaged in imagining and materialzing complex creations?


How can I make 3d modeling more accessible to non-experts by creating new interaction paradigms for creation that are intuitive and unconstrained by existing digital tools?

How can I get kids excited about diving into the complexity of 3d modeling and geometry by developing mental models and spatial vocabulary?


I’m taking an experimental approach to the next 7 weeks:

  • User driven
    e.g. 3D modeling class/workshop, gesture brainstorming

  • Interaction driven
    e.g. 2D and 3D boolean geometry activities, paper folding as 3d modeling gestures

  • Technology driven
    e.g. Kinect gesture experiments, CAD camera controller, Open Frameworks


I want to keep my learning goals in mind.

  • Maximize my own learning
  • Construct compelling narratives
  • Refine skills in graphic design, aesthetics
  • Experiment with browser-based technologies

7 weeks left…

image


I acknowledge that there’s a lot of stuff. Here’s some feedback I’m looking for…

  • How to prototype “smart” and move quickly
  • The best way to approach testing with kids
  • Techniques for planning and acquiring user research
  • If there’s a particular focus that’s more interesting

What I’ve already done…

  • Looked at existing research.
  • Interviewed a middle school design teacher.
  • Observed a 6th grade design class.
  • Interviewed 2 experts in 3D printing.

Archive