Paula Te

Email Portfolio Twitter Github

From Paal

  • Minds on/ hands on
  • Touch while coordinating
  • Minecraft!
  • Kids before the 30s still made stuff. How did they make toys?

From Convivial Toolbox

  • Analyze feedback ASAP

From Simona

Refine the graph:

  • Is it expert <-> beginner?
  • Is it grown-ups <-> kids?

Inspirations, people

  • Valby library & fablab
  • ART+COM (Joachim)
  • Sergio
  • Haiyan
  • Reach out to families and parents
  • Loci

Decide context:

  • Is it for kids at school?
  • Families and kids at home?
  • Define the target age, perhaps ages 10-12 is who we can target with the tools we have available to us now, but if you are to create new paradigms, maybe you can go earlier

Semi-measurable results:

  • Do kids produce more objects?
  • Do kids produce more variety of objects? Or more complex objects?

When approaching users, craft your words carefully.

  • Be patient and open with kids!
  • First engage the teachers, visit for 1-2 days with no plan, just to observe, so I can better integrate my prototype into the context of the school.
  • Be curious about who the teachers are, what they’re teaching. Don’t take too much of their time at first.
    • But learn what topics are being taught, and be inspired and constrained by these topics. For example, if they’re doing a unit on dinosaurs, why not integrate your 3d modeling with dinosaurs!
    • That way you build upon their subjects, and get genuine feedback, not from some artificial insertion into the class day

Zoom out / do more bisociation / metaphor across different subjects

  • Look at how surgeons operate brain surgery remotely
  • Who needs functional, remote 3d modeling?
  • What contexts require indirect manipulation?

Allow these insights to narrow your focus in what to 3d model. Is it dinosaurs? Is it to learn more about geometry? Is it humans?