Paula Te

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This is a draft!

How might we make physical computing more accessible to students by making interactive tools for teaching and experimentation?

  • How might we create new interaction paradigms in learning physical computing?
  • How might we make learning fun by making dry, technical explanations and documentation interactive and exploratory?
  • How might we leverage the interactivity to create a community of students that contribute value to a pool of growing knowledge?

Why?

  • Physical computing is exciting to learn, but the static, dense documentation can be a barrier to entry.
  • Learning is enhanced by kinesthetic, visual tools and interactions, and existing digital tools are not using interactivity to their fullest advantages.
  • The flow of teaching can be enhanced by active and responsive presentations that can integrate with the physical computing platform itself.

Project goals

  • Observations
    • Different models of teaching physical computing
      • e.g. arduino, M&M @ ciid, haptikit, etc.
  • Find the interaction that’s cumbersome in the learning experience. Work on a tool for that interaction.
  • Experiments
    • Comic book model?
    • Multicast class experience?
    • Presentation tool that offers in-line editing of code to demo the device
    • Development platform integrated into the tutorials, so edits can show real-time
    • Community contributions that can offer feedback on the tutorial and highlight tough spots

Challenges

  • Platform should be empowering, should allow people to explore and not be limited by the content within the platform
  • The thing I make should not be Another CMS System

Archive

Week 1